Among my favourites is a restful mushroom-picking quest which saw me using a mycology handbook to identify the right growing conditions for certain fungus breeds, peering at leaf shapes and fallen logs while avoiding the gaze of a patrolling guard. The delight of delving deeper into the fortress lends even the most humdrum oddjob a certain thrill, however, and there's the odd setup that exploits the sumptuous environment design to great effect. It's a very forgiving to-do list, probably too forgiving for its own good - working out the right route aside, you'll only really ever have to worry about finding candles or lamp oil to light your path, with no weapons or tools to wield save throwable distraction items and the odd (inexplicably) explosive pinecone. The game's missions mostly consist of fetchquests, but there's the odd simple platforming sequence or physical puzzle such as activating artefacts in order, plus a few "dialogue battles" where you must pick the right responses to stop a character losing patience. You'll meet plenty of potential allies in the process, from argy-bargy thieves through grandmotherly cooks to gloating apothecaries, all of whom will send you off on various errands before they'll agree to help you. He is soon sprung from his cell by a mysterious figure, and left to scour the rambling keep for an exit while trying to learn the fate of his spouse. Ghost of a Tale is the tale of Tilo, a mouse minstrel thrown in the clinker after his wife Merra angers a rat baron by refusing to perform a certain song. The act of stitching those wayward, ruined chambers together also chimes with the narrative, a story about rediscovering the past and building trust across racial divides that is a lot more searching than its parade of waggling tails and frog beards might suggest. Working out how the game's spaces thread into one another, letting their twists and turns sink into muscle memory, is as integral to Ghost of a Tale's appeal as its hypnotic good looks. Like Lordran, it's a persistent environment bound together by a profusion of cunning shortcuts, unlocked one by one - rope elevators that whisk you from the gardens to the signal tower, doors that open from one side only and secret passages cheekily visible through rusted grates. As with From Software's Lordran, Dwindling Heights Keep is a purgatory for lost people and things that is much taller than it is broad, stretching from a bone-strewn shoreline up through catacombs and sewers to a barracks, kitchen and armoury. Above all, there's the spectre of Dark Souls - a game with which Ghost of a Tale engages in fascinating, not always successful ways. The view from the keep's belfry recalls the view inland from ICO's fortress walls, yellow crenelations biting into blissful green distances. There's a touch of Square Enix's winding masterpiece Vagrant Story to certain overgrown, shady courtyards, and a generous dollop of both Zelda and Moria in the shape of a magnificent underground vault, woven around a circular puzzle structure. ![]() Indeed, this slightly muddled third-person action-RPG's greatest strength is probably how it adds to that architectural tradition, though the witty, affecting, politically resonant writing runs a close second. Part of the setting's allure is that it carries the echoes of many great virtual fortresses. ![]() In the course of 20 hours searching for a way out, I've slowly fallen in love with the place - its feathery falls of afternoon light over mossy stonework, its leafblown ramparts and canted mausoleums, its small, hard-bitten population of anthropomorphic rats, mice, frogs and magpies. ![]() Ghost of a Tale's castle feels like a prison at first but ends up feeling like home. Weather its bugs and lacklustre stealth, and Ghost of a Tale is a quietly ravishing potted epic with a serious subtext.
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![]() Once it’s completely downloaded from the App Store, the installer will start automatically. It’ll take up around 9 gigabytes of space on your hard drive, and the App Store will put in your Applications folder. Here’s the link to the Catalina installer on the App Store. ![]() ![]() The first thing you’ll need is the macOS Catalina installer. Step 1: The preliminaries 1a: Start downloading the Catalina installer from the App store You’ll need a USB key and the better part of an afternoon. If you want to keep DJing, producing, or mixing on your Mac, stay on Catalina for a little bit.įor the benefit of any who need to downgrade, here’s a step-by-step guide to reinstalling Catalina after you’ve installed Big Sur. If you’re a DJ or music producer, Big Sur currently has compatibility problems with some of the hardware and software.This isn’t a problem if you’re keeping your old 2013 / 2014 machine around as a backup, but more serious if you’re still using it as your main computer (and yes, a 2013 / 2014 Mac is still a perfectly good machine, even for development work). There are reports that the current version can “brick” MacBook Pros from the 2013 / 2014 era.If you can’t afford to lose time dealing with these issues, you should wait for the updates. It’s still very new, and very new versions of operating systems always have some set of issues, whose effects can run the gamut from mildly annoying to catastrophic.There are other reasons why you might need to go back to Catalina after installing Big Sur: They very quickly (and I should add, nicely) contacted me and let me know that I needed to reinstall macOS Catalina as soon as possible. In my excitement to take the new version of macOS - Big Sur - out for a spin, I’d forgotten that the Security team hasn’t yet approved it for use. Naturally, there’s a full-fledged security team that monitors company-issued computers. I now work at Auth0, a company with a headcount that’s quickly approaching 800, with unicorn status and Series F funding, and it’s in the security industry. I’ll admit it: I’ve gotten a little used to working at smaller companies, where there’s no monitoring of company computers, and it’s the Wild West as far as what you can install on them. 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However, this is inefficient in few situations like when the centroid of the subset lies in the space of other subsets. First is the quantum version of the nearest centroid algorithm which shows an exponential speedup for both the size of the training set and the dimension of the vectors. Recently proposed binary quantum decision tree classifier, named Q-tree, is based on a probabilistic approach where a quantum computer can be used to accomplish the probabilistic traversal of the decision tree via measurements, while tree inductions and predictions of query data can be integrated into this framework as well.įor the case of the quantum nearest neighbors algorithm, the authors discuss two algorithms. In that scenario, the quantum computer can be used to map the classical data to a Hilbert state space and estimate the inner products between those states to obtain the kernel matrix, which is further handled by classical computers.Īnother strong candidate for classification is the quantum decision tree model, that uses von Neumann entropy for choosing the attributes to split the nodes. So far, quantum kernel methods used in quantum support vector machines are proven to be the most successful to handle classification tasks. The experimental advancements of the considered classifiers are also discussed along with theoretical progress. This review paper introduces some important algorithms and models for quantum classifiers including i) quantum support vector machines, ii) quantum decision tree, iii) quantum nearest neighbors algorithms, iv) quantum annealing based classifiers, and v) variational quantum classifiers. Previous studies on quantum classifiers have extended popular classical classification algorithms to the quantum domain such as the quantum support vector machine, quantum nearest neighbor algorithms, and quantum decision tree classifiers, exhibiting the potential of providing quadratic or even exponential speedups. ![]() However, one of the most well-known branches of machine learning is classification, which is widely applied in commercial and academic applications ranging from face recognition and recommendation systems to earthquake detection, disease diagnosis and further handling complex classification tasks. Some notable examples are image recognition advancements, automated driven cars, identification of skin cancers, and prediction of protein structures. Recently, there has been extensive research into quantum machine learning models and quantum algorithms that rival their classical counterparts. For example, his death then discussing the color of it. 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Viewers can also pay homage to the show by submitting their own Burn Notice art. 12 at 9 a.m., which leads up to the final episode at 9/8c Fans can submit and tag a farewell message with #FinalBurn via Vine, Tout or Instagram for a chance to see themselves on-air during the Season 7 marathon, starting on Sept. USA has launched a fan farewell campaign to allow "Burners" to look back on the series' seven-season run and also help say goodbye. The series finale of Burn Notice is just a few weeks away, but there's still a chance for fans to be a big part of the show's swan song. ![]() Perhaps you already understand what it’s like to lose a childhood pet. Josie was a dog, a perfect, loving, caring beagle, that my dad got for me when I was 11 years old. Some of you may recognize this name - it appears in the dedication of all my books and publications. My best friend died in my arms five years ago, nearly to this very day. I appreciate you as a PyImageSearch reader and I hope you’ll let me have this introduction to write, pour out, and continue my journey to finding peace. To skip to the computer vision content, just scroll to the “Image Hashing with OpenCV and Python” section where I dive into the algorithm and implementation.īut while PyImageSearch is a computer vision and deep learning blog, I am a very real human that writes it.Īnd sometimes the humanity inside me needs a place to share. If you want to skip the personal discussion and jump immediately to the image hashing content, I won’t judge - the point of PyImageSearch is to be a computer vision blog after all. The remaining introduction to this blog post is very personal and covers events that happened in my life five years ago, nearly to this very day. Image hashing isn’t a particularly hard technique (in fact, it’s one of the easiest algorithms I’ve taught here on the PyImageSearch blog).īut the subject matter and underlying reason of why I’m covering image hashing today of all days nearly tear my heart out to discuss. Today’s blog post is on image hashing - and it’s the hardest blog post I’ve ever had to write. So, for my purposes, Hue should not be used.Click here to download the source code to this post Including Hue as one of the channels may well aid discrimination, but it falsely increases the score when a tweaking operation changes hue slightly eg from 99% to 1%, so it harms the robustness to this tweaking.Ĭhanging hue is a common operation on photography and video, perhaps most often for colour balancing. index.html, Fred includes other tweaking operations, such as translation and various distortions, but again with no operations that change hues. This is why including Hue as one of the channels didn't cause problems in their testing.Īt. That list has no operation that changes hues. What tweaking do they do? Brightness adjustment, contrast adjustment, gamma correction, 3x3 Gaussian low-pass filtering, JPEG compression, watermark embedding, scaling, and rotation. Where this is below a certain threshold, the images are considered the same otherwise they are not. They take a load of standard images (Lena, Baboon, etc) and tweak ("attack") each one, then calculate RMS phash between all pairs of images. Tang et al uses YCbCr and HSI colorspaces. g3omq1.pdf "Perceptual Hashing for Color Images Using Invariant Moments", Zhenjun Tang, Yumin Dai and Xianquan Zhang, 2011. But I notice that patterns like this are common: The usual RMS scheme gives equal weighting to all the numbers. Is 4 sufficient? Is 6 better? Is 10 better?Ĥ. How much precision do we need in the numbers? The default is 6. I would expect that a perceptually uniform colorspace would give better results.ģ. Do we gain anything by using two colorspaces instead of one? Ģ. ![]() ![]() Questions in my mind (which, sadly, I don't have time to investigate):ġ. IM's "-metric phash" does something like this.įor a job I did, I ignored the Hue numbers, so use only 35. The single resulting number is the "distance" between the images. Add the squares together, and divide by 42. That is: subtract numbers of one image from corresponding numbers of the other image. When comparing two images, calculate the RMS of the differences. If it is indeed a fair and reliable way to represent a perceptual hash (with a single, unique hex value, for example) - then is it possible for imagemagick to produce this hash value from the command line?Ĭode: Select all convert in.tiff -colorspace Lab -set colorspace sRGB -verbose -define identify:moments The numbers can be stored as 42 numeric fields in a database or, as Fred says, packed together into a single text field, then unpacked when you need them. ![]() It does indeed appear to do this, as I have determined by experimenting with it.īut what I don't get is how this is being done, or if it is even an effective or wise way to produce a perceptual hash. It promises to return a single hex-hash value, which you can then use to compare to another hash to determine image similarity. What I think I don't understand is this: How to turn those "42 numbers" into a single & unique (and therefore relational-database-friendly) hash value representative of a given image. ![]() ![]() My habits for recognizing sections and intent at a glance are disturbed.My shortcuts to find content in large files don’t work.My plugins that rely on specific markup don’t work anymore.This doesn’t work for me because my markup is completely changed. It’s really a great step forward, and I don’t mean to be entitled but the way it works really doesn’t do it for me, and I hope the old editor/notes will still be available. These things make Text pretty much taboo to me.Īll in all, the editor is really slick, looks good, and collaborative editing is amazing. I use horizontal markers of different lengths to denote split between large sections or small sections, so I can visually locate myself easily. I do a quick find - to find my next bullet point, and Text made that impossible. I don’t want my bullet points to start with a * I use that for emphasis. I don’t want a blank line between my bullet points it makes me unable to use multi-cursors easily to edit multiple items at once. This is bad, because I am used to my markup. I tested editing on a fairly large file, and my markup was all changed. More importantly, Text changed my markup.This is important, since I may edit my notes through many other editors (QownNotes, Abricotine, Vim…), not all of which respect the same conventions. It makes things easier to change, and it allows me to control which characters are used (for example, - instead of * for bullets). I personally prefer editors that keep the Markdown characters apparent (like the currently default notes app).This is really great, but I have two minor remarks: ![]() With what I knew, I was able to write a “Baichuan” protocol dissector for Wireshark using Mika’s awesome tutorial. In my experience, such tools immediately pay back your time investment by a factor of 4 or more. Dissecting traffic with WiresharkĪlways, always spend time developing debug or analysis tools. Time to extract what I could-the header layout was correct-and move on. The payload appeared to be encrypted in my captures.įurthermore, the code wouldn’t even run due to some questionable pointer juggling. On a lark, I Googled this, and actually found a project on GitHub from 2015 which was attempting to retrieve data from Swann cameras!Ī quick look at the code told me that although they share the sync word and packet header, the protocols for my camera and these older cameras were very different. The only thing that jumped out to me was the appearance of a sync word at the beginning of each packet, 0xf0debc0a. The end result is a new piece of open-source software called Neolink, which allows Blue Iris, Shinobi, or other NVR software to receive video from unmodified Reolink cameras.Īs a first step, I fired up Wireshark and captured traffic between the camera and its official Reolink PC client 1. Most non-triumphant.īogus enough that I decided to pwn the camera, reverse engineer the protocol, and write my own software to get the video stream. This was, in the immortal words of Bill and Ted, bogus. Then, barely outside my return window, Reolink updated their support page to say that the cameras would only work with their 8-channel NVR or proprietary viewer apps. However, I bought these cameras because I believed they supported open standards such as ONVIF, so I’d just swap the NVR for a copy of Blue Iris running on my server.Īt the time, the Reolink support page clearly indicated that all of their non-battery-powered cameras supported RTSP.Īfter the system was installed, it became apparent that the cameras did not in fact support RTSP-the only port open on them was port 9000. Unfortunately, the NVR is pretty anemic: it’s clearly an existing model with slight changes to support 4K cameras, and it struggles to support more than one viewer at a time. It came in a “kit” of six cameras and an NVR (a dedicated recording box that also powers the cameras). It’s fairly nice hardware, actually-it has a 4K video sensor, a microphone, power over Ethernet, and is nominally waterproof. Way back in late 2019, I dissected a Reolink B800 IP camera to demonstrate the various parts of an embedded Linux system. A brief history of the Baichuan protocol. ![]() Although fearing it's a trap, the group continues on. Goldman leaves a message on Amy's phone, inviting them to meet him at the Colosseum. It is also revealed that Goldman created the new zombies and released them into the city. Curien in making his creations during the Curien Mansion incident. It is revealed that the zombies were created by Caleb Goldman, the man who funded Dr. The House of the Dead 2 Free Download PC Game. Upon defeating it, James, Gary, Amy and Harry get on a boat and continue through the rivers. Upon getting there the group faces off with The Hierophant, an aquatic fish-like humanoid which heads an assault on Venice's waterways and Central Plaza. After killing it, they meet up with Amy and Harry, who split up and try to meet at Sunset Bridge (or the wharf, depending on the player's actions). They continue on, trying to save the town's civilians from the zombies.ĭuring the chaos, James and Gary face Judgment consisting of the imp-like Zeal and his giant, headless, axe-wielding armored puppet Kuarl. The pair are then met with a massive undead hoard, similar to the kind from the Curien Mansion incident. Upon finding G alive but wounded, James and Gary converse with him and G gives them a field journal showing the bosses and weak points. ![]() Agents James Taylor and Gary Stewart are dispatched, along with Amy Crystal and Harry Harris, to investigate and evacuate the populace. Strange occurrences are reported to be taking place in the city of Venice, Italy, the last known location of AMS agent G, who has gone missing. ![]() The game follows the fictional events of February 26, 2000, fourteen months after the Curien Mansion incident in The House of the Dead. The flashbacks to the first House of the Dead in the game's introductory sequence were recorded using the game's engine. The game served as the springboard for the arcade, Sega Dreamcast, and PC release The Typing of the Dead, the Nintendo DS release English of the Dead, as well as the inspiration for the Game Boy Advance game, The Pinball of the Dead. It also incorporates a branching path system that allows players to take a variety of different routes leading to the same point in the game's story. It includes an auto-reload feature that allows players to point their guns off-screen to reload their weapons without pulling the trigger. The House of the Dead 2 is a rail shooter light gun game. The Dreamcast version became one of the few Sega All Stars titles. The game appears in the compilation The House of the Dead 2 & 3 Return for Wii. The House of the Dead 2 Download Free Full Game is a light gun arcade game with a horror theme and the second game in the The House of the Dead series of video games, developed by Sega for video arcades in 1998 and later ported to the Dreamcast and Microsoft Windows, and also found on the Xbox as an unlockable bonus in The House of the Dead III. Because back catalogs never made anybody money.except people who make aftermarket parts.The House of the Dead 2 Full PC Game Overview Of course, since it is more than ten years old, it is considered garbage. Since arcades are dead I'd kill to have a PC port of any rail shooter from the arcade I could find. I dropped what had to be $50 in change on this sucker in the arcade (mainly on the Magician) to beat it. Really? 50 votes? I find it hilarious that people who play a single platform call themselves gamers. You can't invite this user because you have blocked him. ![]() You can't chat with this user because you have blocked him. You can't chat with this user due to their or your privacy settings. User since Unblock chat User blocked This user's wishlist is not public. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation. FredJokamotraye FredJokamotraye Sorry, data for given user is currently unavailable. ![]() She continued to keep in touch with us for several years and as a result, when we decided to sell our $7M home we made the decision to go with Susan. We were extremely impressed with her honesty and straightforward communication. ★★★★★ " We had interfaced with Susan when she was a listing agent for high end homes in our area. Her husband makes a mean Margarita too! " John & Denise Carey We loved working with her and recommend her without reservation to anyone looking to sell a home. She went above and beyond in every aspect of the process. We weren’t living in the home at the time and Sue made sure the landscaping was enhanced and maintained during our listing period. She did research on our property prior to meeting with us, which really impressed us – her detail oriented and thurough approach made our sale happen quickly. ★★★★★ " Sue took over the sale of our property after we had not been successful with another agent. When she’s not at the office, you’ll find her pursing Pilates, yoga, and golf, or at home entertaining family and friends over food, good wine and sports. Instilled with a lifelong love of teaching, she’s spent the past two years sharing her affinity for the arts, training docents in the Los Gatos Union School District. ![]() Residing in Los Gatos with her husband of twenty years, the mother of three adores outdoor activities, from hikes in the hills to Music in the Park. Preparation and execution are the cornerstone of Susan’s success, which explains how she famously sold seventeen homes in Los Gatos’s Sorellas Community, netting over $77 Million in sales. Operating with a signature blend of honesty, integrity, and empathy, she’s proven to be a trusted partner who always stays a step ahead. ![]() Acutely aware of the stresses that oftentimes accompany first-time home ownership, she finds great joy in leading First Time Home Buyer Education courses. Driven by a palpable passion for helping people realize their real estate dreams, Susan is truly in her element when collaborating with clients.Ībundantly helpful and impossibly high energy, Susan is quick to educate and empower her clients. It’s no wonder that she successfully purchased, managed, and completed numerous builds from the ground-up. Bolstered by a product design background and certified by the American Lighting Association, she has a natural gift for evaluating properties and helping clients envision potential enhancements. Known to approach real estate from a business perspective, the Virginia Tech alumni is an outlier in the industry who views buying and selling from a uniquely progressive perspective. A lifelong Epicurean who formerly owned and operated restaurants in Washington DC and Virginia, the East Coast native segued a thirty-year career in corporate sales, management, and consulting into a thriving real estate career in 2014. She has one brother, Michael Ward.A creative collaborator at heart, Susan coalesces smarts, strategy, and seamless communication to bring a fresh approach to any enterprise. They had a son, Cameron "Spanky" Robinson. Wayne Keltner, a friend of the bride, performed the ceremony. They met when he cast her as the lead of the film in 1999 and wed on June 4, 2005. Robinson, the vice-president of Morgan Creek Productions, the movie studio that produced The In Crowd. On June 4, 2005, Ward entered an arranged marriage with David C. She was part of the main cast during the show's first two seasons. In 2009, she landed the role Chloe Kmetko, mother of a young gymnast, on the ABC Family drama series Make It or Break It. She has also acted in numerous other direct-to-DVD movies, and has made guest appearances in various TV shows, most notably Friends. ![]() The following year, Ward played a supporting role in the Farrelly Brothers movie Shallow Hal. The movie was a commercial disappointment in theaters, but found some success on cable and home video. In 1999 she turned to films, and starred as the psychotic Brittany Foster in the 2000 teen thriller The In Crowd. In late 1996, Ward began playing virginal Meg Cummings on Spelling's soap opera Sunset Beach, which aired from 1997 to 1999. She appeared in the soap opera All My Children in 1995, and in NBC's teen drama Malibu Shores, produced by Aaron Spelling. Ward began modeling at the age of 13, leaving school and moving to New York City to do so. She attended Ouachita Parish High School and graduated from River Oaks High School. Ward was the daughter of detective Eddie Ward and Sue Ward, a nurse and associate professor. |